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The Truth of ADAM

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OVERVIEW:

A 2D top-down RPG with combat centred around movement and strategy with ever-changing power dynamics between hunter and hunted. Combat takes inspiration from chess with movements on a grid, while the game's narrative uses a loyalty system between two factions generating multiple endings. All these mechanics are encased in a rich story for the player to uncover.

DESIGN BRIEF:

Design a game based on the Pacman mechanic of being chased then using a limited resource to chase enemies for a period of time.

DESIGN BREAKDOWN:

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Design Document

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