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Profile

I have consistently pursued my passions through creative endeavours, pushing myself to grow. I focus on self-fulfilling projects where self-discipline and learning are essential.

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Experience

2021 - Current

Player Journey & Flow:

Conceptualizing, building, and pacing environmental layouts that guide the player seamlessly through narrative sequences and combat scenarios.

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Cross-Discipline Collaboration:

Working closely with environmental art, audio, narrative, and combat design teams to synthesize game mechanics into a unified player experience.

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System Prototyping:

Utilizing Unreal Engine 5 to test mechanics, iterate on environment blockouts, and balance spatial progression.

2018 - 2021

Games Design BA (Hons) – First-Class Honours Degree

Design - Undergraduate Final Project Prize

Design - Undergraduate Programme Prize

School of the Arts Prize

Expertise

DESIGN:​

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Level 

Mechanics

Experience​​

 (focused on narrative)

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SKILLS:​​

Rapid Prototyping

Reinforcing Narrative

Detailed Polish

Creativity

Communication

Learning

Training

Mental Health First Aider

September 2022

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Tools

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