Profile
I have consistently pursued my passions through creative endeavours, pushing myself to grow. I focus on self-fulfilling projects where self-discipline and learning are essential.

Experience
2021 - Current
Player Journey & Flow:
Conceptualizing, building, and pacing environmental layouts that guide the player seamlessly through narrative sequences and combat scenarios.
Cross-Discipline Collaboration:
Working closely with environmental art, audio, narrative, and combat design teams to synthesize game mechanics into a unified player experience.
System Prototyping:
Utilizing Unreal Engine 5 to test mechanics, iterate on environment blockouts, and balance spatial progression.
2018 - 2021
Games Design BA (Hons) – First-Class Honours Degree
Design - Undergraduate Final Project Prize
Design - Undergraduate Programme Prize
School of the Arts Prize
Expertise
DESIGN:
Level
Mechanics
Experience
(focused on narrative)
SKILLS:
Rapid Prototyping
Reinforcing Narrative
Detailed Polish
Creativity
Communication
Learning
